Game Design with Will Wright

18 04 2011

[Recorded November 20, 2003] Will Wright has become one of the most successful designers of interactive entertainment in the world. He began working on what would become SimCity—The City Simulator in 1985. Using a complex technique, he found a way to bring realistic simulations to desktop PCs. Previously simulations of this sort were only available to the military, scientists and academicians. However, using an easy to use graphic interface, the world of simulations opened up to consumers. Wright co-founded Maxis (now part of Electronic Arts) with Jeff Braun in 1987. SimCity was released in 1989, and within a few months became a hit. The game has since won 24 domestic and international awards. With Fred Haslem, Wright co-designed SimEarth—The Living Planet in 1990, a simulation of a planet based on the Gaia theory of James Lovelock. In 1991, Wright and Justin McCormick designed SimAnt—The Electronic Ant Colony, a scientifically-accurate simulation of an ant colony. SimCity 2000, and SimCopter, a helicopter flight game, are also part of Wright’s recent repertoire. SimCity 3000 Unlimited, the definitive version of 1999s best-selling game SimCity 3000, continued in the tradition. The long-awaited 4th generation, SimCity 4, was released in January 2003. Taking computer entertainment to its most personal level, Wrights ground-breaking game The Sims, puts players in charge of the lives of a neighborhood of simulated people. Released in February of 2000, this wildly popular
Video Rating: 4 / 5

Advertisements

Actions

Information

25 responses

18 04 2011
Stalky24

is it wrong I have prodigy playing in background to this? 😀

18 04 2011
sl2mmer

getting casual players into gaming was not a positive thing :/

18 04 2011
TearyEyesAnderson

I always thought that the study he’s referring to at 1:30:45 missed the point as to why a guy would be using a woman character in a video game. I like Indiana Jones movies & such, but that’s 😦 when seeing the character bend down & go through a tunnel, then like ‘Charlie Blast’s Territory’ when you see the character scratch his back side. I’d still rather see Lara Croft, & most women wouldn’t worry about seeing Croft’s rear end. 1:09:05 Mario meets SimCity in SNES & on the 64DD both great games.

18 04 2011
Ultizer

EA ruined Spore
dont worry Will, us PC gamers still love you

18 04 2011
Legojogge

Can’t actually believe that this was interesting..

18 04 2011
JSSJR90

Will Wright is the best thing to ever be put on this earth. I want to be a game designer for my career. I am always fasinated by Will’s look on games.

18 04 2011
JSSJR90

With out Will Wright existing, my life would be a bore fest.

18 04 2011
JSSJR90

Will Wright = my hero!

18 04 2011
thiwaggenerkfu

latino wives waiting **rockmycity.info**

18 04 2011
KiteNamikaze

@bwillwall
Hmm…true.

18 04 2011
bwillwall

@KiteNamikaze Potential and the result of the finished game are not the same thing.

18 04 2011
KiteNamikaze

@bwillwall
I think Spore is his best work.
Spore has a lot of potential to be a perfect game, you only need to be blind to not see how much potential Spore’s got.

18 04 2011
killrathy

Genious!

18 04 2011
electrowaffle

I still build models on and a while.

18 04 2011
bwillwall

@hazearoundtheworld1 yes, not his best work 😦

18 04 2011
hazearoundtheworld1

Did this dude make spore?

18 04 2011
k1llk1ngph30n1x

@JonathanShelton1 You have no idea.

19 04 2011
VideoRCool

i have thoughts about game design.

19 04 2011
ApplePanda94

This is like a game nerd’s idea of a movie 🙂

19 04 2011
thomj87

If it weren’t for the overwhelming urge to actually play a game after being so stimulated by this lecture, I would have been able to finish it in one sitting. Oh well. I just added it to my favorites (I’ll finish it later) and now I get to play Starcraft 2.

Thumbs up!

19 04 2011
eldewen

why are there so many empty seats?? I would’ve been all over this.

19 04 2011
ZiggySleepdance

[mind blown away]

19 04 2011
DeeVeext

Dude, release a movie and we’ll buy it 😮

19 04 2011
jtel

Great speech.

19 04 2011
JonathanShelton1

Game design is cool but it looks like alot of work.




%d bloggers like this: